The Basics Any guild of level 30 or higher can purchase a guild hall. The level of the guild will determine what tier(s) of hall the guild can purchase. (You can always purchase a lower tier hall.)
* Tier 1: Level 30+ guild. Halls are available in every city, and use the current 5-room house model. Purchase price will be 100 plat. * Tier 2: Level 50+ guild. Halls are in North Freeport near Stonestair Byway, and in South Qeynos in the Hall of Thunder. They will be 10-room halls, and will have a 500 plat price tag. * Tier 3: Level 70+ guild. Halls are in Antonica and Commonlands, accessible via bells at the docks. They're absolutely ginormous, with a huge courtyad, a docks area where bells can be placed, etc., etc. Purchase price is 1,000 plat.
There will be a 1500 item limit.
Purchasing and Upkeep Your guildleader will be able to purchase the guildhall for the guild, and their citizenship will decide which zone the guildhall is located in. Since the purchase is made by a single person, there will be no personal status cost involved in the purchase of the hall, but a lot of uses for status within the halls. Only one hall can be owned by a guild at any time.
There will be weekly upkeep costs for the guildhall amounting to 1% of the purchase price, plus status. Using the same sort of interface as player homes, guildmembers can donate money and personal guildstatus to the hall's escrow, to be put towards maintenance and Amenities (more on amenities in a bit). As with personal home escrow, once money and status is placed into escrow, it cannot be withdrawn.
Moving to a new guild hall, such as moving from a Tier 1 to a Tier 2 guildhall works mostly the same as with player homes - go to the new place, click to buy, it says you already have one, and do you REALLY want to move? If yes, then it packs up the furniture into a moving crate, transfers the escrow, and fun stuff like that. (See the Amenities information on important info about Amenities and moving.)
Access Just like player housing, there will be Trustee, Friend, Visitor and No access settings. However, you can set it so certain ranks in the guild have certain access right off the bat, you can choose to allow no non-guild visitors, or allow them, as you wish. (Default access will be Officer+ as Trustess, Member+ as Friend, Applicant+ as Visitor, but as mentioned, this can be changed.
Amenities Amenities are items or Hirelings that can be puchased for your guildhall, from an interface available while you are in the hall. They will cost coin and status, and there will be a limit on how many you can have, based on guild level.
Once amenities are purchased, they can be moved around the hall by folks with Friend or higher access, but they cannot be picked up and placed in inventory. They can be removed from the hall from the amenity purchase panel.
There will be 42 different amenities available at launch of guildhalls. A level 30 guild can have 15 of these amenities in their hall at any given time. A level 80 guild will be able to have up 30 amenities.
Every amenity will have a coin and status cost, and a weekly upkeep cost, except for the courtyard statues. The statues are just meant to be massive and impressive, and will cast coin and status to purchase, but have no upkeep.
So, just what are these amenities, and why would you want to spend on them? They are various items or NPCs that will make your guild's life easier.
Various things that were covered were mariner bells for various locations, a druid portal NPC, banker, broker, mender, portals, guild strategist, crafting equipment, fuel merchant, guild strategist, harvesting storage depot, creature conjuror, a harvesting NPC and much, much more.
Please, watch the saliva, folks. It is bad for your keyboards! Let me cover some of these in a bit more detail before I rush to another panel.
There will be a world broker. Eventually, they hope to also have a special guild broker where you can sell items that only your guildmates can access and purchase. (This is phenomenal for guild crafters who want to have items for guildmates available at-cost, or at a cheaper rate than they'd sell it to strangers, etc.)
There will be a harvesting depot, where you can drop off harvesting resources for other guildmates to access. (A guildmate of mine has much fun mailbombing me with a ton of surplus raws, which I often then bounce around to other guildies in need, so one of these will be divine for us!)
The mender can be set to take the full cost of mending from the player, or partially pay for it, and part come from the escrow.
The "guild strategist" will allow a player to purchase flags that can then be planted in any non-instanced location. The rest of the guild can then use the strategist to travel from the guild hall to that location. The flags will stay planted for 2 hours, and only one can be planted by the guild at a time. This is a great way to prep for something big, but the purchase price of the amenity is also going to be pretty big.
The creature conjuror will allow you to summon various arena champions for you to practice fighting with them.
The harvesting NPCs will be of a specific type (miner, gatherer, etc.), and you can tell them to go out and harvest for a certain tier of resources. In a couple hours, you can then check back in with him and get the results of 100 random pulls from the proper node type.
Since the Tier 3 guild hall is so amazingly huge, there will also be a portal amenity that will allow you to buy and place 5 portals in various spots in the hall, for faster travel between them.
You will be able to customize the various hirelings (NPCs) to set name, race, and gender. You will also be able to purchase a uniform amenity if you wish, so that you can dress them in matching uniforms if you wish. What About Player Furniture? You can place the current player furniture and house pets in a guild hall, but here comes a big BUT or two:
Any furniture item placed in the guild hall is likely to then become the property of the guild, so if you don't have trustee access, you may not be able to get the item back.
The rent status reduction on player housing items will NOT reduce the upkeep costs on the hall and the amenities. It would just be too unbalancing, with the 1500 item limit and so on. They may look into some other ways to reduce in Phase 2 - time will tell.
Setting the Stage - the Next GU The next game update should see a few more world events as they build up to releasing guild halls. There will be building and harvesting writs to be run, with rewards for certain levels of completion. (The rewards mentioned were: 10 times and you get a house status item, 20 times and get a statue, 30 times and get a title)
What Next? I'm sure this just scratches the surface of the upcoming guild halls, and I saw notes being taken based on various little bits mentioned by fans attending the panel. We do not have a release date for guild halls yet, but, as you can guess from the above, there's some amazing progress done, and halls finished enough that we got to see a bit of a tour around the inside of them. As more information becomes available, we'll keep you posted.
UPDATE; Due to strong demand on the EQ2 forums, all members may now buy a new faction item in their home city to translocate from their house to their guild hall. UPDATE: On 8/20 I looked at the photos again very carefully and revealed 10 more. UPDATE: Clockwork Gaming Collective has posted a Guild Hall Amenities Calculator which lists all the amenities and costs, including several I missed.
Travel
Guild Translocation Beacon “Call of Guild Hall” Purchase: 1p, 250k status 10p 2 mil status Upkeep: 2g 10,000 status
Druid Portal Hireling Purchase: 25p 5,000,000 status Upkeep: 50g 25,000 status
Teleportation Spire Purchase: 10p 2,000,000 status Upkeep: 20g 10,000 status
Magic Carpet to Sinking Sands Purchase: 10p 2,000,000 status Upkeep: 20g 10,000 status
Portal to Member Housing Purchase: 10p 2,000,000 status Upkeep: 20g 10,000 status
Mariner’s Bell (Faydwer) Purchase: 10p 2,000,000 status Upkeep: 20g 10,000 status
Mariner’s Bell (Kunark) Purchase: 10p 2,000,000 status Upkeep: 20g 10,000 status
Mariner’s Bell (Shattered Lands) Purchase: 10p 2,000,000 status Upkeep: 20g 10,000 status
Localized Guild Hall Teleporter Purchase: 25p 5,000,000 status Upkeep: 50g 25,000 status
Tradeskill & Finance
Guild Hall World Market Broker Standard broker with 20% fee. Purchase: 25pp 5,000,000 status Upkeep: 50g 25,000 status
Guild Market Broker Intraguild Broker — sell items within the guild Purchase: 12pp 2,500,000 status Upkeep: 25g 12,500 status
Guild Hall Banker Purchase: 25pp 5,000,000 status Upkeep: 50g 25,000 status
Guild Hall Crafting Table Update: You may place crafting tables purchased from status merchants in guild halls.
Harvesting Supply Depot Purchase: 25p 5,000,000 status Upkeep: 50g 25,000 status
Fuel Merchant Hireling Purchase: 10p 2,000,000 status Upkeep: 20g 10,000 status
Gatherer Hireling Purchase: 12p 2,500,000 status Upkeep: 24g 12,500 status
Hunter Hireling (dupe of Gatherer?) Purchase: 12p 2,500,000 status Upkeep: 24g 12,500 status
Commodities Exporter Hireling Purchase: 12p 2,500,000 status Upkeep: 24g 12,500 status
Status Executor Hireling Redeem status items (documents, amulets, etc.). Purchase: 25p 5,000,000 status Upkeep: 50g 25,000 status
Guild Hall Stylist Purchase: 5p 1,000,000 status Upkeep: 10g 5,000 status
Stable Hand Purchase: 12p 2,500,000 status Upkeep: 24g 12,500 status
Guild Hall Bartender Purchase: 15pp 500,000 status Upkeep: can’t read
Guild Cloak Designer Purchase: 10p 2,000,000 status Upkeep: 20g 10,000 status
Far Seas Express (mailbox) Purchase: 10g 250,000 status Upkeep: 2g 1,250 status
Writs
Kunark Adventure Writ Agent Purchase: 10p 2,000,000 status Upkeep: 20g 10,000 status
PvP Writ Agent Purchase: 10pp 2,000,000 status Upkeep: 20g 20,000 status
Tradeskill Rush Order Agent Purchase: 10p 2,000,000 status Upkeep: 20g 20,000 status
Tradeskill Writ Agent Purchase: 10p 2,000,000 status Upkeep: 20g 10,000 status
Decoration & Fun
Courtyard Landmark Central courtyard statue for Tier 3 guild halls. Purchase: 300pp 30,000,000 status Upkeep: none
Maj’dullian Planetary Orrey Purchase: 100pp 10,000,000 status Upkeep: none
Slayer Poster Purchase: 1pp 250,000 status Upkeep: 200,000 status
Uniform Mannequin (5) Purchase: 15p 3,000,000 status Upkeep: 30g 15,000 status
Gigglegibber Goblin Gamblin’ Game Purchase: unknown
PvP Defense (or decoration on PvE)
Courtyard Statue Sentry (North) Purchase: 50pp 5,000,000 status Upkeep: none
Courtyard Statue Sentry (South) Purchase: 50pp 5,000,000 status Upkeep: none
Courtyard Statue Sentry (East) Purchase: 50pp 5,000,000 status Upkeep: none
Courtyard Statue Sentry (West) Purchase: 50pp 5,000,000 status Upkeep: none
Hall Guard (20) 20 placeable NPC guards Purchase: 1p 500,000 status Upkeep: 2g 2,500 status
Training
Creature Conjurer Purchase: 5p 1,000,000 status Upkeep: 10g 5,000 status
Guild Strategist Raid flag — 2 hour timer Purchase: 100pp 20,000,000 status Upkeep: 2pp 100,000 status
Training Dummy Supply Chest Allow members to spawn training dummies for combat practice. Purchase: 5p 1,000,000 status Upkeep: 10g 50,000 status
+++===+++===+++===
They've already changed the Cost and Upkeep of the Tier 1 & 2 Halls and made other tweaks.
Since our unveiling of Guild Halls at Fan Faire we've heard lots of feedback, over 60 pages worth! This morning we discussed a lot of this feedback and have decided to make some changes.
1. Zone Art
One of the issues that concerned you was that the Tier 1 guild hall made use of the existing 5-room house. Initially this was added to give us another tier that originally wasn't in the plan. However, we can certainly understand that the effort and cost involved in obtaining your first guild hall is significant, especially for smaller guilds. Tim "Haohmaru" Heydelaar, our zone art lead, made a huge commitment to guild halls this morning and agreed to building a new 5-room guild hall using the brand new zone geometry and textures that are used in the larger guild halls. He will also be making changes to the Tier 2 guild halls, adding a new atrium and expanding their size slightly over what we showed you at Fan Faire. The Tier 1 and 2 guild halls will still be located inside the city. If you're concerned about travel, see #3 below.
2. Pricing
For some of the smaller guilds the pricing of entry-level guild halls was a barrier. We've decided to leave the pricing of the Tier 3 guild halls alone, but have lowered the price of the Tier 1 and 2 guild hall. Below is the new pricing table.
Tier 1 Purchase: 50p (Lowered from 100p) Upkeep: 50g, 50k status (Lowered from 1p, 100k status)
Tier 2 Purchase: 250p (Lowered from 500p) Upkeep: 2.5p, 100k status (Lowered from 5p, 150k status)
Tier 3 Purchase: 1,000p Upkeep: 10p, 200k status
3. Accessibility
Many people were concerned that guild halls located in other cities would not be very accessible. You will have several methods to get to your guild hall very easily, regardless of its location. First, you'll be able to purchase a house item from the city status merchant that will allow you to port from your personal house straight to your guild hall. Secondly, we've reduced the cost of the "Call to Guild Hall" amenity greatly. It will now only cost 1p, 250k status to purchase instead of 10p, 2 million status. In addition we've lowered the recast timer on Call to Guild Hall so you can use it every 15 minutes instead of once per hour.
4. Tradeskill Tables
Another concern was having to purchase amenities for each tradeskill table when you already have them available in your personal home. This made it difficult for small guilds because they'd have to use most of their amenity slots for tradeskill devices. We've decided to allow you to place your existing tradeskill tables in the guild hall and have removed them from the amenity list. Now smaller guilds will be able to use those slots for new features like the supply depot and harvester or convenience features like the fuel merchant and writ giver. Keep in mind that this removes 7 amenities so the original count of 40+ amenities at launch is now around 35.
We hope that these changes will have a positive impact and resolve some of the concerns expressed so far. Smaller guilds should have a much easier time getting into a Tier 1 guild hall and now have an easier upgrade path moving into the Tier 2. The amount of upkeep required to maintain a guild hall still greatly depends on the choice of amenities you decide to purchase.
We're always interested in hearing your feedback so let us know what you think of these changes.
I haven't read all 80 pages of that thread, so there may be other changes in there that I'm unaware of yet. At least it looks like they're listening to players' input so far.
Edited for some Strikethrough text that didn't transfer over on "Call of Guild Hall"
This message has been edited. Last edited by: Paddy McGloin,
Wow, guildhalls are looking very neat! I have been doing some reading on the test boards and things sound very promising. Maybe i missed it but is the upkeep for every thing paid out of the big pool, or is the upkeep of every item paid per item. So for instance we have a guild hall with a portal, does the upkeep of the guildhall include the amenity upkeep or do we then specifically have to pay for the upkeep of the portal. The latter allowing the guild to just "default" on the amenity instead of removing it, which i am assuming we can do if necessary.
Airon Tur'Belsul ------------------- In your Service, For the Good of the Realms and the Unity of All!
Posts: 181 | Location: Rochester Ny | Registered: Fri September 05 2003
"When purchasing an amenity, an additional fee will be added to the purchase price for any full weeks of prepaid upkeep on the guild hall."
We may find out Very Soon:
Downtime scheduled - 10/07/2008 7:00 AM Pacific Daylight Time All US worlds will be updated at 7:00 AM PDT on 10/07/2008. The estimated downtime will be 4 hours.
- SOE Operations team
This could be GU49, but personally I hope it's not until next week or the week after even. Haven't even started on the Murder Mystery stuff and still hoping to get at least one more Dragon Statue from the Constructor Harvesting.
Not to mention we only have mebbe 2 plat in the Guild Banks, so we're probably not gonna be purchasing any of the new goodies any time soon. |;x
Hello hello what an adventure tonight to see all the guild halls guild hall tier 1 is perfect guild hall 2 and three tier are rediculously huge. Paddy your going to have to set some rules for us, know you dont like to do it. But if your going to get a tier one guildhall we must all do our part as a whole. I couldnt find our guild hall tonight and I looked everywhere. Have you decided against a guildhall? The members will have to be dedicated to paying the upkeep each month, its high, Well all have to make time to come in and get our quota. I will say I was very pleases with the job the eq2 team has done on the guild halls I am sure we all have things in our own homes that would be great to decorate up the knights guild. I have also thought it might be more botther then fun , especially if all dont pull their weight.
so let us know soon if you are getting and how we can all help and where it will be at. I dont know what happeded to the dock director she was no longer there to take my roots. I dont know where to turn them in now for status. I also want to keep getting status for the guild
Posts: 1073 | Location: Arkansas | Registered: Sun June 11 2000
Only someone ranked Guild Leader[s] can buy them, so we haven't bought the guild hall yet, Fawn. We probably should figure out which amenities we'd like before we buy anything, there are limits based off both Guild Level and Tier of Hall on how many ya can have. Tier 1 halls can have upto 15, Tier 2 halls upto 25.
I'm not really worried about upkeep, especially now that ya can pay rent for 12 weeks. A few 70+ Tradeskill Rush Orders can earn enough for a weeks status upkeep easily. Coin may be a tad more challenging but shouldn't be too troublesome I don't think.
The Dock Lady was part of the Building Event and is gone now.
ok Paddy, thanks Who are the guild leaders at this point? As you know I have been pretty much out for the past couple of years. We will have to get together and schedule a meeting to discuss the aminities. Let me know when and I will be there.
Posts: 1073 | Location: Arkansas | Registered: Sun June 11 2000
The Guild Translocation Beacon [Call to Guild Hall, 15 Minute Reuse Timer] is pretty much the Only "must have." They are supposed to have a Broker that sells only to guild members but they've delayed the release of that one. After that it's all fluff and convenience stuff really.
The Tier 3 guildhall although impressive is more than I think our guild needs at this time, although we could play some excellent games of hide and seek in there.
I like the tier 2 guildhall and think that it will fit our current needs. I havent plotted out all the amenities that i think we will use yet although there are several that i have my eye on. Since amenities can be removed I think a possible pool of up to 25 amenities should keep us occupied for a bit without a problem.
my 2c
Airon Tur'Belsul ------------------- In your Service, For the Good of the Realms and the Unity of All!
Posts: 181 | Location: Rochester Ny | Registered: Fri September 05 2003
Yes I believe a Tier 2 hall would suit us very well. I also agree with Fawn that this puts a responsibility on all of our current members to help both financially and with status to help with the upkeep. I also concur with Paddi on the fact that right now, the only "must have" amenity right at the start is the "guild translocation beacon".
I know we can do this with everyone's support.
Murtano Laorte Knight of the Round Table Lord of Tannisbury Brewmaster of the renowned Murt's Red Ale
Posts: 627 | Location: Athens, Michigan | Registered: Sat October 07 2000
Was guild mender mentioned? yes for sure Writ giver and Banker also I am working on D i r t y quests for items for the guild hall. We will prolly have multiples on those items
Posts: 1073 | Location: Arkansas | Registered: Sun June 11 2000
Fawn, unless there's a pretty steep discount I don't think a Mender is efficient spending while we're kinda scrounging to get the monies for all this stuff.
Also there were a few amenities that they held back and one or two of them may be "gotta have it" types [like the In-Guild Only Broker.] We'll see what they decide to charge for these when they get released. We may need to buy new Crafting Stations, too. Since ya can't put Sales Crates in Guild Halls it might be worth it to keep Camilot's Hall active for selling purposes. By the way, we do have room for 4 or 5 more sales crates in Camilot if anyone else wants to sell from there. |:>
Abri, do you do the Timed Writs [Rush Orders] or Untimed Writs?